Watching a Guy Royse talk at CodeMash this year sparked ideas of how far a local LLM could go to both run and build a text-based adventure game generator. Using Cursor, I am building a web editor for building your worlds filled with AI generation of every aspect of the game. Demoing the world, we will modify to show you can play those changes and interact (and watch the LLM create interactive objects that you didn’t build in).